Entertainment
The entertainment sector is highly dependent on discretionary dollars; without discretionary income, consumers opt out of quality entertainment venues and select more frugal entertainment platforms to save money.
Entertainment Sector
The gross domestic product (GDP) is divided into 20 sectors. Entertainment is a sub part of the Arts, Entertainment, Recreation, Accommodation, and Food Service sector of the GDP. Overall, this sector is 3.6% of GDP. From the Department of Commerce, the Arts, Entertainment, Recreation, Accommodation and Food Service Sector (AERAFS) has experienced the following historical relationship with GDP.
Year GDP AERAFS Ratio
2012 $16.25 Trillion $622.7 Billion 3.83%
2013 $16.84 Trillion $652.3 Billion 3.87%
2014 $17.55 Trillion $691.9 Billion 3.94%
2015 $18.21 Trillion $747.7 Billion 4.10%
2016 $18.69 Trillion $790.5 Billion 4.22%
2017 $19.48 Trillion $828.2 Billion 4.25%
2018 $20.53 Trillion $869.6 Billion 4.23%
2019 $21.37 Trillion $914.2 Billion 4.27%
2020 $20.89 Trillion $672.1 Billion 3.2%
2021 $22.99 Trillion $839.6 Billion 3.6%
The key to the above data is that this sector of the economy is indeed growing and will settle somewhere just over 4% of the entire economy. Therefore, a reasonable assumption for growth tied to the entertainment industry is two to three percent per year into the near future (next five years, 2023 through 2027).
In addition, not only is the sector growing, but the economy as a whole is too. The economy is growing at around 2.5% per year and this looks like it will continue for the near future (three to five years). Combined with the economy, it is reasonable to expect sales to increase around $25 to $30 Billion per year tied to just the economy and the entertainment sector. This is considered a conservative estimate and is likely to continue for three to four years.
The entertainment industry has multiply different providers of entertainment. The larger companies such as Netflix and Comcast provide streaming services. Comcast also provides communications; thus, it isn’t a pure entertainment company. The various types of entertainment include:
- Streaming (Netflix, The Walt Disney Company)
- Movie/Media (Sony, Warner Brothers, Paramount, Nexstar)
- Gaming
- Gambling
- Parks/Resorts (Disney, Sea World)
- Theaters
- Sports
This Entertainment Fund Group for the Value Investment Club is composed of five separate companies:
- The Walt Disney Company (Standard Bearer) Market Capitalization $165 Billion
- Netflix Market Capitalization $200 Billion
- Warner Brothers Discovery Market Capitalization $32 Billion
- Paramount Global Market Capitalization $11 Billion
- Sea World (Busch Gardens/Sea World Parks) Market Capitalization $3.5 Billion
Altogether, these five companies have combined sales of $185 Billion per year. This is greater than 20% of the total AERAFS sector of the Gross Domestic Product.
This group membership focuses in on streaming, media (shows/movies) and parks. The Walt Disney Company is the standard bearer as it participates in all three segments of entertainment. The other members of this Entertainment Fund Group perform one or more of the three segments making it easy to compare and evaluate financial performance.
Bought The Walt Disney Company
Intrinsic Value of The Walt Disney Company
Purchased 100 Shares of The Walt Disney Company
Purchased Warner Bros.
The Walt Disney Company – Position Update
The Walt Disney Company – Sold PUT Options
The Walt Disney Company – Sold PUTs
Warner Brothers Discovery – More Shares Please